DECEIVER » Blog

DECEIVER Kickstarter is live

Evan Todd  — 2 months, 3 weeks ago


Back DECEIVER on Kickstarter!

Not ready to pitch in just yet? You can help me spread the word!


Thanks for supporting indie game development! YOU ROCK!
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DECEIVER Demo Out Now

Evan Todd  — 2 months, 4 weeks ago
The free demo of DECEIVER is out now for PC, Mac, and Linux!

To give an idea what it's all about, here's the trailer:



Sign up at deceivergame.com to receive a demo key!

This demo has a pretty limited scope. I need your help to finish the full vision of this game. That's why I'm launching a Kickstarter next Tuesday, March 6th. I'm really excited to reveal the reward tiers, some of the more creative ones I've never seen done before. I think you'll enjoy them.

Thank you for supporting indie game ...
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The Poor Man's Netcode

Evan Todd  — 3 months ago
The more you know about a given topic, the more you realize that no one knows anything.

For some reason (why God, why?) my topic of choice is game development. Everyone in that field agrees: don't add networked multiplayer to an existing game, you drunken clown.

Well, I did it anyway because I hate myself. Somehow it turned out great. None of us know anything.

Problem #1: assets

My first question was: how do I tell a client to use such-and-such mesh to render an object? Serialize the whole mesh? Nah, they already have it on disk. Send its ...
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DECEIVER Announce Trailer

Evan Todd  — 4 months ago
Flying in the face of insurmountable odds and also common sense, the official DECEIVER announce trailer is finally here. It features music and sound from Logan Hayes and Jack Menhorn, plus the silky-smooth voices of Will Handford and Jessica Osborne.

Get it into your eyes and ears now.



Sign up to play the demo
I'm hard at work on the demo. Aiming for a public release in February. The game has undergone over 156 revisions since the closed alpha release in October. Read the dev blog if you're curious about what's changed: https://forums.tigsource.com/index ...
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The Poor Man's 3D Camera

Evan Todd  — 6 months ago
Each of us have our own giants to face. This is a story about one of my giants. Something I never imagined could make a grown man cry, until it did.

A 3D camera.

No one can face your giants for you. This is a story, not a walkthrough. Expect no useful information. For that I recommend 50 Game Camera Mistakes by thatgamecompany's John Nesky. His job title is literally "camera designer".

The story starts in 2014 with a seemingly harmless seven-day game jam.

7DFPS 2014

Exhausted from crunching on my first game, I decide it would be good ...
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